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java.lang.Objectjava.awt.TexturePaint
public class TexturePaint
The TexturePaint class provides a way to fill a
 Shape with a texture that is specified as
 a BufferedImage. The size of the BufferedImage
 object should be small because the BufferedImage data
 is copied by the TexturePaint object.
 At construction time, the texture is anchored to the upper
 left corner of a Rectangle2D that is
 specified in user space.  Texture is computed for
 locations in the device space by conceptually replicating the   
 specified Rectangle2D infinitely in all directions
 in user space and mapping the BufferedImage to each
 replicated Rectangle2D.
Paint, 
Graphics2D.setPaint(java.awt.Paint)| Field Summary | 
|---|
| Fields inherited from interface java.awt.Transparency | 
|---|
| BITMASK, OPAQUE, TRANSLUCENT | 
| Constructor Summary | |
|---|---|
| TexturePaint(BufferedImage txtr,
             Rectangle2D anchor)Constructs a TexturePaintobject. | |
| Method Summary | |
|---|---|
|  PaintContext | createContext(ColorModel cm,
              Rectangle deviceBounds,
              Rectangle2D userBounds,
              AffineTransform xform,
              RenderingHints hints)Creates and returns a context used to generate the color pattern. | 
|  Rectangle2D | getAnchorRect()Returns a copy of the anchor rectangle which positions and sizes the textured image. | 
|  BufferedImage | getImage()Returns the BufferedImagetexture used to 
 fill the shapes. | 
|  int | getTransparency()Returns the transparency mode for this TexturePaint. | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
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public TexturePaint(BufferedImage txtr,
                    Rectangle2D anchor)
TexturePaint object.
txtr - the BufferedImage object with the texture
 used for paintinganchor - the Rectangle2D in user space used to
 anchor and replicate the texture| Method Detail | 
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public BufferedImage getImage()
BufferedImage texture used to 
 fill the shapes.
BufferedImage.public Rectangle2D getAnchorRect()
Rectangle2D used to anchor and
 size this TexturePaint.
public PaintContext createContext(ColorModel cm,
                                  Rectangle deviceBounds,
                                  Rectangle2D userBounds,
                                  AffineTransform xform,
                                  RenderingHints hints)
createContext in interface Paintcm - the ColorModel that receives the
 Paint data. This is used only as a hint.deviceBounds - the device space bounding box of the graphics
 primitive being rendereduserBounds - the user space bounding box of the graphics
 primitive being renderedxform - the AffineTransform from user space
          into device spacehints - a RenderingHints object that can be used to
          specify how the pattern is ultimately rendered
PaintContext used for generating color
          patterns.PaintContextpublic int getTransparency()
TexturePaint.
getTransparency in interface TransparencyTexturePaint
 as an integer value.Transparency| 
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